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Resultaten (110)
The Student's Guide to VHDL
2008 || Paperback || Peter J. Ashenden || Elsevier
The Student's Guide to VHDL is a condensed edition of The Designer's Guide to VHDL, the most widely used textbook on VHDL for digital system modeling. The Student's Guide is targeted as a supplemental reference book for computer organization and digital design courses.Since publication of the first edition of The Student's Guide, the IEEE VHDL and related standards have been revised. The Designer's Guide has been revised to reflect the changes, so it is appropriate that The Student's Guide al...
Learning C# by Developing Games with Unity 2020 / 5th edition
An enjoyable and intuitive approach to getting started with C# programming and Unity
2020 || Paperback || Harrison Ferrone || Packt Publishing Limited
Publisher's note: This edition from 2020 is outdated and does not make use of the most recent Unity and C# features. A new sixth edition, updated for Unity 2021 and including new advanced C# topics, such as reading, writing, and serializing data, has now been published. Key FeaturesUnderstand C# programming basics, terminology, and coding best practicesPut your knowledge of C# concepts into practice by building a fun and playable gameCome away with a clear direction for taking your C# program...
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Adobe Premiere Pro Classroom in a Book 2024 Release
2025 || Paperback || Maxim Jago || Pearson Benelux B.V.
Fundamentals of Database Systems / 7th edition
2020 || Paperback || Ramez Elmasri e.a. || Pearson || ook als eBook
For database systems courses in Computer Science This book introduces the fundamental concepts necessary for designing, using, and implementing database systems and database applications. Our presentation stresses the fundamentals of database modeling and design, the languages and models provided by the database management systems, and database system implementation techniques. The book is meant to be used as a textbook for a one- or two-semester course in database systems at the junior, seni...
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AI for Creativity
2024 || Paperback || Niklas Hageback || Taylor & Francis Group Limited
AI for Creativity provides a fascinating read of what is currently emerging in the very cutting edge area of artificial intelligence and the tools being developed to enable computational creativity that hold the propensity to dramatically change our lives.
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AI for Finance
2024 || Paperback || United Kingdom) Edward P. K. (University of Essex Tsang || Taylor & Francis Group Limited
Moving well beyond simply speeding up computation, this book tackles AI for Finance from a range of perspectives including business, technology, research, and students. Covering aspects like algorithms, big data, and machine learning, this book answers these and many other questions.
Invent Your Own Computer Games With Python, 4e
2016 || Paperback || Al Sweigart || No Starch Press,US
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming languageāeven if you've never programmed before!
Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take...
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Basic Programming in Python
|| Paperback || Eric Steegmans || Acco
This book teaches you to write small programs to solve computational problems, i.e. problems for which we can compute a solution in a series of steps. The book first explains how to write computer programs in an iterative way. The program then uses iterative statements that execute the same sequence of instructions over and over again under slightly changing conditions. Hereafter, the book explains how to write recursive programs as an alternative for iterative programs. In a recursive progra...
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Access control / Druk 3
2024 || Paperback || Robert Verhulst || Brave New Books || met inkijkexemplaar
Access control entered the world of security around 1970, but in the last five years there has been a major technological evolution. This is material to provide clarity about this evolution. The work addresses new technologies such as Bluetooth and QR codes, but also GDPR, sustainability and good craftsmanship.
A Project Guide to UX Design
For User Experience Designers in the Field or in the Making
2019 || Paperback || Russ Unger e.a. || New Riders Pub
User experience design is the discipline of creating a useful and usable Web site or application that's easily navigated and meets the needs of the site owner and its users. There's a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That's where the updated edition of this important book comes in.
With new information on design principles, mobile and gestural interactions, content strategy, r...