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Resultaten (85)

38,25
Levertijd: 6 werkdagen
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Bestel

Doing Things with Games

Social Impact Through Play

2019 || Paperback || Lindsay Grace || Taylor & Francis

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students.

It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key FeaturesProvides contemporary guide on the use of games to create ...

58,35
Levertijd: 6 werkdagen
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Bestel

Educational Game Design Fundamentals

A Journey to Creating Intrinsically Motivating Learning Experiences

2018 || Paperback || George Kalmpourtzis || Taylor & Francis

Can we learn through play? Can we really play while learning?Of course! But how?!We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn.

This book examines the art of educational game design through vario...

65,99
Levertijd: 6 werkdagen
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Bestel

Architectural Approach to Level Design / 2nd edition

Second edition

2019 || Paperback || Christopher W. Totten || Taylor & Francis

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.

The author connects architecture and...

36,95
Levertijd: 3 werkdagen
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Bestel

Agile Data Warehouse Design

Collaborative Dimensional Modeling, from Whiteboard to Star Schema

2018 || Paperback || Lawrence Corr || DecisionOne Press

Agile Data Warehouse Design is a step-by-step guide for capturing data warehousing/business intelligence (DW/BI) requirements and turning them into high performance dimensional models in the most direct way: by modelstorming (data modeling + brainstorming) with BI stakeholders. It describes BEAM✲, an agile approach to dimensional modeling, for improving communication between data warehouse designers, BI stakeholders and the whole DW/BI development team. BEAM✲ provides tools and techniques...

65,95
Levertijd: 5 werkdagen
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Bestel

Artificial Intelligence / 3rd edition

Foundations of Computational Agents

2023 || Hardcover || David L. Poole e.a. || Cambridge University Press

Fully revised and updated, this comprehensive new edition covers modern AI and machine learning for undergraduate and graduate students. Includes new chapters on deep learning including generative AI, causality and social impact, new social impact sections, major revisions to knowledge graphs, reasoning and decision making, and more AIPython code.

59,95
Levertijd: 11 werkdagen
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Bestel

Unity 2020 Mobile Game Development / 2nd edition

Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition

2020 || Paperback || John P. Doran || Packt Publishing Limited

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolsetKey FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook DescriptionUnity 2020 brings a lot of new features t...

57,76
Direct beschikbaar
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Bestel

Computer Networks, Global Edition (e-book)

2021 || E-book via Bookshelf || Andrew Tanenbaum e.a. || Pearson

Appropriate for Computer Networking or Introduction to Networking courses at both the undergraduate and graduate level in Computer Science, Electrical Engineering, CIS, MIS, and Business Departments.Tanenbaum takes a structured approach to explaining how networks work from the inside out. He starts with an explanation of the physical layer of networking, computer hardware and transmission systems; then works his way up to network applications. Tanenbaum's in-depth application coverage incl...

94,95
Levertijd: 6 werkdagen
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Bestel

Real-Time Rendering / 4th Edition

2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...

10,95
Vóór 16:30 uur besteld,
vandaag verzonden
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Bestel

The Art of Deception

Controlling the Human Element of Security

2009 || Paperback || Kevin D. Mitnick e.a. || Wiley

The world's most infamous hacker offers an insider's view of the low-tech threats to high-tech security. Kevin Mitnick's exploits as a cyber-desperado and fugitive form one of the most exhaustive FBI manhunts in history and have spawned dozens of articles, books, films, and documentaries. Since his release from federal prison, in 1998, Mitnick has turned his life around and established himself as one of the most sought-after computer security experts worldwide.

Now, in "The Art of Deception",...

48,95
Levertijd: 5 werkdagen
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Bestel

Python, PyGame, and Raspberry Pi Game Development

2022 || Paperback || Sloan Kelly || Springer Nature B.V.

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux,...