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110,95
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Game Physics / 2nd edition

2010 || Hardcover || David H. Eberly || Taylor & Francis

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them.

He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tac...

198,00
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The SAGE Handbook of Communication and Instruction

2010 || Hardcover || Fassett || SAGE

Suitable for scholars, graduate students, and general readers interested in the intersections of communication and instruction, irrespective of paradigm, method, or disciplinary background, this title compiles original research and reviews of research in the intersections of communication and instruction from key figures in the disciplines.