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Unity 2020 Mobile Game Development / 2nd edition
Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition
2020 || Paperback || John P. Doran || Packt Publishing Limited
A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolsetKey FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook DescriptionUnity 2020 brings a lot of new features t...
Computer Networks ISE / 5th edition
A Systems Approach
2011 || Paperback || Larry L. Peterson e.a. || Elsevier
Computer Networks ISE, Fifth Edition, is the sole introductory networking book written by authors with first-hand experience with several of the protocols covered in the book who have actually designed some of them as well and who are still actively designing the computer networks today. The newly revised edition continues to offer an enduring, practical understanding of networks and their building blocks through rich, example-based instruction. The focus is not just on the specifications com...
Network Automation Made Easy
2025 || Paperback || Ivo Pinto || Pearson Education Limited
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AI for Cars
2024 || Paperback || Josep Aulinas e.a. || Taylor & Francis Group Limited
AI for Cars book provides a short-guided tour through many different AI landscapes including robotics, image and speech processing, recommender systems and on to deep learning, all within the automobile world.
AI for Games / 1st edition
2021 || Paperback || Ian Millington || Taylor & Francis
Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI.
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Sandworm
A New Era of Cyberwar and the Hunt for the Kremlin's Most Dangerous Hackers
2025 || Paperback || Andy Greenberg || Random House USA Inc
From Wired senior writer Andy Greenberg comes the true story of the most devastating cyberattack in history and the desperate hunt to identify and track the elite Russian agents behind it.
"Much more than a true-life techno-thriller ... a tour through a realm that is both invisible and critical to the daily lives of every person alive in the 21st century."
-Los Angeles Times
In 2014, the world witnessed the start of a mysterious series of cyberattacks. Targeting American...
Computer Networks, Global Edition (e-book)
2021 || E-book via Bookshelf || Andrew Tanenbaum e.a. || Pearson
Appropriate for Computer Networking or Introduction to Networking courses at both the undergraduate and graduate level in Computer Science, Electrical Engineering, CIS, MIS, and Business Departments.Tanenbaum takes a structured approach to explaining how networks work from the inside out. He starts with an explanation of the physical layer of networking, computer hardware and transmission systems; then works his way up to network applications. Tanenbaum's in-depth application coverage incl...
Laws of UX / 2nd edition
Using Psychology to Design Better Products & Services
2024 || Paperback || Jon Yablonski || O'Reilly
An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have. This practical guide explains how you can apply key principles of psychology to build products and experiences that are more human-centered and intuitive.
Real-Time Rendering / 4th Edition
2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...
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Building Blocks of Tabletop Game Design / Druk 2
An Encyclopedia of Mechanisms
2025 || Paperback || Geoffrey Engelstein e.a. || Taylor & Francis Group Limited
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.