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Using SQLite
2021 || Paperback || Jay A. Kreibich || O'Reilly
Developers, take note: databases aren't just for the IS group any more. You can build database-backed applications for the desktop, Web, embedded systems, or operating systems without linking to heavy-duty client-server databases such as Oracle and MySQL. This book shows how you to use SQLite, a small and lightweight database that you can build right into your application during development. Applications that handle data have an enormous advantage today, and with SQLite, you'll discover how t...
Getting Started with Processing, 2E
A Hands-On Introduction to Making Interactive Graphics
2015 || Paperback || Casey Reas e.a. || O'Reilly
Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics.
If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an arti...
The Student's Guide to VHDL
2008 || Paperback || Peter J. Ashenden || Elsevier
The Student's Guide to VHDL is a condensed edition of The Designer's Guide to VHDL, the most widely used textbook on VHDL for digital system modeling. The Student's Guide is targeted as a supplemental reference book for computer organization and digital design courses.Since publication of the first edition of The Student's Guide, the IEEE VHDL and related standards have been revised. The Designer's Guide has been revised to reflect the changes, so it is appropriate that The Student's Guide al...
Learning C# by Developing Games with Unity 2020 / 5th edition
An enjoyable and intuitive approach to getting started with C# programming and Unity
2020 || Paperback || Harrison Ferrone || Packt Publishing Limited
Publisher's note: This edition from 2020 is outdated and does not make use of the most recent Unity and C# features. A new sixth edition, updated for Unity 2021 and including new advanced C# topics, such as reading, writing, and serializing data, has now been published. Key FeaturesUnderstand C# programming basics, terminology, and coding best practicesPut your knowledge of C# concepts into practice by building a fun and playable gameCome away with a clear direction for taking your C# program...
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Adobe Premiere Pro Classroom in a Book 2024 Release
2025 || Paperback || Maxim Jago || Pearson Benelux B.V.
Fundamentals of Database Systems / 7th edition
2020 || Paperback || Ramez Elmasri e.a. || Pearson || ook als eBook
For database systems courses in Computer Science This book introduces the fundamental concepts necessary for designing, using, and implementing database systems and database applications. Our presentation stresses the fundamentals of database modeling and design, the languages and models provided by the database management systems, and database system implementation techniques. The book is meant to be used as a textbook for a one- or two-semester course in database systems at the junior, seni...
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AI for Creativity
2024 || Paperback || Niklas Hageback || Taylor & Francis Group Limited
AI for Creativity provides a fascinating read of what is currently emerging in the very cutting edge area of artificial intelligence and the tools being developed to enable computational creativity that hold the propensity to dramatically change our lives.
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AI for Finance
2024 || Paperback || Edward P. K. Tsang || Taylor & Francis Group Limited
Moving well beyond simply speeding up computation, this book tackles AI for Finance from a range of perspectives including business, technology, research, and students. Covering aspects like algorithms, big data, and machine learning, this book answers these and many other questions.
Invent Your Own Computer Games With Python, 4e
2016 || Paperback || Al Sweigart || No Starch Press,US
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming languageāeven if you've never programmed before!
Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take...
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Basic Programming in Python
|| Paperback || Eric Steegmans || Acco
This book teaches you to write small programs to solve computational problems, i.e. problems for which we can compute a solution in a series of steps. The book first explains how to write computer programs in an iterative way. The program then uses iterative statements that execute the same sequence of instructions over and over again under slightly changing conditions. Hereafter, the book explains how to write recursive programs as an alternative for iterative programs. In a recursive progra...