Zoekfilters
› Communication and Mult... (8)
› Creative Media and Gam... (3)
› HBO-ICT (2)
» Toon alle opties (2)
› Hogeschool Rotterdam (8)
› Saxion (5)
› Haagse Hogeschool (HHS... (4)
» Toon alle opties (2)
Informatica algemeen (94)
Game Design Workshop / 4th Edition
A Playcentric Approach to Creating Innovative Games, Fourth Edition
2018 || Paperback || Tracy Fullerton || Taylor & Francis
Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. - Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California.
The updates refresh elements of the book that are important as examples, but don't radically alter the thing about t...
Signals and Systems / 2nd New International Edition
2013 || Paperback || Willsky Alan e.a. || Pearson
For undergraduate-level courses in Signals and Systems. This comprehensive exploration of signals and systems develops continuous-time and discrete-time concepts/methods in parallel -- highlighting the similarities and differences -- and features introductory treatments of the applications of these basic methods in such areas as filtering, communication, sampling, discrete-time processing of continuous-time signals, and feedback. Relatively self-contained, the text assumes no prior experience...
An Introduction to Design Science / 2nd edition
2022 || Paperback || Paul Johannesson e.a. || Springer
This book is an introductory text on design science, intended to support both graduate students and researchers in structuring, undertaking and presenting design science work. It builds on established design science methods as well as recent work on presenting design science studies and ethical principles for design science, and also offers novel instruments for visualizing the results, both in the form of process diagrams and through a canvas format. While the book does not presume any prior...
maandag verzonden
NIS2 Professional (CNIS2) Courseware
2024 || Paperback || Michiel Benda || Van Haren Publishing
Besides the NIS2 Professional (CNIS2) Courseware publication you are advised to obtain the publication “The NIS2 Navigator’s Handbook: Bridging the Cybersecurity GAP.
This Certified NIS2 Professional course, brought to you by the EU Organisational Compliance Institute. In this course, we address the uncertainties surrounding the European NIS2 directive that many organizations and their management face.
Participants delve into the intricacies of the directive, gaining clarity on its compo...
Managing Information Security
2018 || Paperback || John Vacca || Syngress Media
Managing Information Security offers focused coverage of how to protect mission critical systems, and how to deploy security management systems, IT security, ID management, intrusion detection and prevention systems, computer forensics, network forensics, firewalls, penetration testing, vulnerability assessment, and more. It offers in-depth coverage of the current technology and practice as it relates to information security management solutions. Individual chapters are authored by leading ex...
maandag verzonden
Adobe Photoshop Classroom in a Book 2025 Release
2025 || Paperback || Conrad Chavez || Pearson Benelux B.V.
E-Commerce 2023-2024: Business, Technology, Society / 18th Global Edition
2023 || Paperback || Kenneth Laudon e.a. || Pearson
The most up-to-date, comprehensive overview of e-commerce today. For courses in e-commerce. E-Commerce 2023: Business, Technology, Society, Global Edition is an in-depth, thought-provoking introduction to e-commerce focusing on key concepts and the latest empirical and financial data.
Hundreds of examples from companies such as Meta (R), TikTok (R), Netflix (R), YouTube (R), Walmart (R) and Amazon (R) illustrate how e-commerce is altering business practices and driving shifts in the global ec...
Theory of Fun for Game Design / 2nd edition
2013 || Paperback || Raph Kostet || O'Reilly
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful l...
Zero Trust Security
An Enterprise Guide
2022 || Paperback || Jason Garbis e.a. || Springer
Intermediate-Advanced user level