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AI for School Teachers
2024 || Paperback || Rose Luckin e.a. || Taylor & Francis Group Limited
AI for School Teachers will help teachers and headteachers understand enough about AI to build a strategy for how it can be used in their school.
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AI for Sports
2024 || Paperback || Chris Brady e.a. || Taylor & Francis Group Limited
It seems that artificial intelligence (AI) is always only five years away, but recent developments have made the practical utility of game theory and machine learning a genuine reality. Written by leading experts in both Sports Management and AI, AI for Sports begins to answer many questions on the future of this field.
Doing Things with Games
Social Impact Through Play
2019 || Paperback || Lindsay Grace || Taylor & Francis
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students.
It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key FeaturesProvides contemporary guide on the use of games to create ...
Educational Game Design Fundamentals
A Journey to Creating Intrinsically Motivating Learning Experiences
2018 || Paperback || George Kalmpourtzis || Taylor & Francis
Can we learn through play? Can we really play while learning?Of course! But how?!We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn.
This book examines the art of educational game design through vario...
Architectural Approach to Level Design / 2nd edition
Second edition
2019 || Paperback || Christopher W. Totten || Taylor & Francis
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.
The author connects architecture and...
Unity 2020 Mobile Game Development / 2nd edition
Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition
2020 || Paperback || John P. Doran || Packt Publishing Limited
A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolsetKey FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook DescriptionUnity 2020 brings a lot of new features t...
Computer Networks ISE / 5th edition
A Systems Approach
2011 || Paperback || Larry L. Peterson e.a. || Elsevier
Computer Networks ISE, Fifth Edition, is the sole introductory networking book written by authors with first-hand experience with several of the protocols covered in the book who have actually designed some of them as well and who are still actively designing the computer networks today. The newly revised edition continues to offer an enduring, practical understanding of networks and their building blocks through rich, example-based instruction. The focus is not just on the specifications com...
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Network Automation Made Easy
2025 || Paperback || Ivo Pinto || Pearson Education Limited
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AI for Cars
2024 || Paperback || Josep Aulinas e.a. || Taylor & Francis Group Limited
AI for Cars book provides a short-guided tour through many different AI landscapes including robotics, image and speech processing, recommender systems and on to deep learning, all within the automobile world.
AI for Games / 1st edition
2021 || Paperback || Ian Millington || Taylor & Francis
Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI.