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36,95
Levertijd: 3 werkdagen
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Bestel

Agile Data Warehouse Design

Collaborative Dimensional Modeling, from Whiteboard to Star Schema

2018 || Paperback || Lawrence Corr || DecisionOne Press

Agile Data Warehouse Design is a step-by-step guide for capturing data warehousing/business intelligence (DW/BI) requirements and turning them into high performance dimensional models in the most direct way: by modelstorming (data modeling + brainstorming) with BI stakeholders. It describes BEAM✲, an agile approach to dimensional modeling, for improving communication between data warehouse designers, BI stakeholders and the whole DW/BI development team. BEAM✲ provides tools and techniques...

29,89
Vandaag besteld,
maandag verzonden
+
Bestel

AI for School Teachers

2024 || Paperback || Rose Luckin e.a. || Taylor & Francis Group Limited

AI for School Teachers will help teachers and headteachers understand enough about AI to build a strategy for how it can be used in their school.

29,89
Vandaag besteld,
maandag verzonden
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Bestel

AI for Sports

2024 || Paperback || Chris Brady e.a. || Taylor & Francis Group Limited

It seems that artificial intelligence (AI) is always only five years away, but recent developments have made the practical utility of game theory and machine learning a genuine reality. Written by leading experts in both Sports Management and AI, AI for Sports begins to answer many questions on the future of this field.

65,99
Levertijd: 6 werkdagen
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Bestel

Architectural Approach to Level Design / 2nd edition

Second edition

2019 || Paperback || Christopher W. Totten || Taylor & Francis

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.

The author connects architecture and...

59,95
Levertijd: 11 werkdagen
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Bestel

Unity 2020 Mobile Game Development / 2nd edition

Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition

2020 || Paperback || John P. Doran || Packt Publishing Limited

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolsetKey FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook DescriptionUnity 2020 brings a lot of new features t...

61,99
Levertijd: 5 werkdagen
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Bestel

Computer Networks ISE / 5th edition

A Systems Approach

2011 || Paperback || Larry L. Peterson e.a. || Elsevier

Computer Networks ISE, Fifth Edition, is the sole introductory networking book written by authors with first-hand experience with several of the protocols covered in the book who have actually designed some of them as well and who are still actively designing the computer networks today. The newly revised edition continues to offer an enduring, practical understanding of networks and their building blocks through rich, example-based instruction. The focus is not just on the specifications com...

29,89
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maandag verzonden
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Bestel

AI for Cars

2024 || Paperback || Josep Aulinas e.a. || Taylor & Francis Group Limited

AI for Cars book provides a short-guided tour through many different AI landscapes including robotics, image and speech processing, recommender systems and on to deep learning, all within the automobile world.

27,35
Levertijd: 6 werkdagen
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Bestel

AI for Games / 1st edition

2021 || Paperback || Ian Millington || Taylor & Francis

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI.

22,95
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maandag verzonden
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Sandworm

A New Era of Cyberwar and the Hunt for the Kremlin's Most Dangerous Hackers

2025 || Paperback || Andy Greenberg || Random House USA Inc

From Wired senior writer Andy Greenberg comes the true story of the most devastating cyberattack in history and the desperate hunt to identify and track the elite Russian agents behind it.



"Much more than a true-life techno-thriller ... a tour through a realm that is both invisible and critical to the daily lives of every person alive in the 21st century."


-Los Angeles Times



In 2014, the world witnessed the start of a mysterious series of cyberattacks. Targeting American...

49,95
Levertijd: 7 werkdagen
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Bestel

Laws of UX / 2nd edition

Using Psychology to Design Better Products & Services

2024 || Paperback || Jon Yablonski || O'Reilly

An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have. This practical guide explains how you can apply key principles of psychology to build products and experiences that are more human-centered and intuitive.