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Studieboeken (65)
Designing Secure Software
A Guide for Developers
2021 || Paperback || Loren Kohnfelder || No Starch Press,US
Designing Secure Software consolidates Loren Kohnfelder's more than twenty years of experience into a concise, elegant guide to improving the security of technology products. Written for a wide range of software professionals, it emphasizes building security into software design early and involving the entire team in the process. The book begins with a discussion of core concepts.
The second part, perhaps this book's most important contribution, covers the process of designing and reviewing a...
Signals and Systems / 2nd New International Edition
2013 || Paperback || Willsky Alan e.a. || Pearson
For undergraduate-level courses in Signals and Systems. This comprehensive exploration of signals and systems develops continuous-time and discrete-time concepts/methods in parallel -- highlighting the similarities and differences -- and features introductory treatments of the applications of these basic methods in such areas as filtering, communication, sampling, discrete-time processing of continuous-time signals, and feedback. Relatively self-contained, the text assumes no prior experience...
Theory of Fun for Game Design / 2nd edition
2013 || Paperback || Raph Kostet || O'Reilly
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful l...
The Student's Guide to VHDL
2008 || Paperback || Peter J. Ashenden || Elsevier
The Student's Guide to VHDL is a condensed edition of The Designer's Guide to VHDL, the most widely used textbook on VHDL for digital system modeling. The Student's Guide is targeted as a supplemental reference book for computer organization and digital design courses.Since publication of the first edition of The Student's Guide, the IEEE VHDL and related standards have been revised. The Designer's Guide has been revised to reflect the changes, so it is appropriate that The Student's Guide al...
Computer Networking / 8th Edition
A Top-Down Approach
2021 || Paperback || James Kurose e.a. || Pearson || ook als eBook
This print textbook is available for students to rent for their classes. The Pearson print rental program provides students with affordable access to learning materials, so they come to class ready to succeed. A top-down, layered approach to computer networking.
Unique among computer networking texts, the 8th Edition of the popular Computer Networking: A Top Down Approach builds on the authors' long tradition of teaching this complex subject through a layered approach in a "top-down manner." ...
Cloud Native
Using containers, functions, and data to build next-generation applications
2019 || Paperback || Boris Scholl e.a. || O'Reilly
Developers often struggle when first encountering the cloud. Learning about distributed systems, becoming familiar with technologies such as containers and functions, and knowing how to put everything together can be daunting. With this practical guide, you'll get up to speed on patterns for building cloud native applications and best practices for common tasks such as messaging, eventing, and DevOps.
Authors Boris Scholl, Trent Swanson, and Peter Jausovec describe the architectural building ...
Doing Things with Games
Social Impact Through Play
2019 || Paperback || Lindsay Grace || Taylor & Francis
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students.
It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key FeaturesProvides contemporary guide on the use of games to create ...
Educational Game Design Fundamentals
A Journey to Creating Intrinsically Motivating Learning Experiences
2018 || Paperback || George Kalmpourtzis || Taylor & Francis
Can we learn through play? Can we really play while learning?Of course! But how?!We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn.
This book examines the art of educational game design through vario...
Computer Organization and Architecture / 11th edition
2021 || Paperback || William Stallings || Pearson
This print textbook is available for students to rent for their classes. The Pearson print rental program provides students with affordable access to learning materials, so they come to class ready to succeed. For graduate and undergraduate courses in computer science, computer engineering, and electrical engineering.
Comprehensively covers processor and computer design fundamentals Computer Organization and Architecture, 11th Edition is about the structure and function of computers. Its purp...
Architectural Approach to Level Design / 2nd edition
Second edition
2019 || Paperback || Christopher W. Totten || Taylor & Francis
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.
The author connects architecture and...