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Resultaten (376)
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Hands-On Introduction to LabVIEW / 4th edition
for Scientists and Engineers
2018 || Paperback || John Essick || Oxford University Press
Hands-On Introduction to LaVIEW for Scientists and Engineers provides a learn-by-doing approach to acquiring the computer-based skills used daily in experimental work. The book is not the typical manual-like presentation of LabVIEW. Rather, Hands-On Introduction to LabVIEW guides students through using this powerful laboratory tool to carry out interesting and relevant projects.
Readers, who are assumed to have no prior computer programming orLabVIEW experience, begin writing meaningful progr...
Oxford English Grammar Course: Intermediate: with Key (includes e-book)
2019 || Paperback || Oxford University ELT
Oxford English Grammar Course Intermediate is a revision and expansion of the highly successful How English Works.
Fundamentals of Game Design / 3rd edition
2013 || Paperback || Ernest Adams || Pearson
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.
They'll learn how indie developers are pushing the envelope and how new business mo...
Perspective Drawing Handbook
2004 || Paperback || Joseph D'Amelio || Dover Publications Inc.
This handy guide provides numerous insights and shortcuts to drawing and sketching effectively. Describing mandatory skills for beginning and advanced students, the text covers such subjects as diminution, foreshortening, convergence, shade and shadow, and other visual principles of perspective drawing.
Accompanying a concise and thoughtfully written text are more than 150 simply drawn illustrations that depict a sense of space and depth, demonstrate vanishing points and eye level, and explain...
Neuroanatomy / 6th edition
an Illustrated Colour Text
2019 || Paperback || Alan Crossman || Elsevier
Now fully revised and updated, this leading ICT series volume offers concise, superbly illustrated coverage of neuroanatomy, that throughout makes clear the relevance of the anatomy to the practice of modern clinical neurology. Building on the success of previous editions, Neuroanatomy ICT, sixth edition has been fine-tuned to meet the needs of today's medical students - and will also prove invaluable to the range of other students and professionals who need a clear, current understanding of ...
Business Intelligence, Analytics, and Data Science / 4th Global edition
A Managerial Perspective
2017 || Paperback || Ramesh Sharda || Pearson
For courses on Business Intelligence or Decision Support Systems. A managerial approach to understanding business intelligence systems. To help future managers use and understand analytics, Business Intelligence provides students with a solid foundation of BI that is reinforced with hands-on practice.
Storytelling with Data
A Data Visualization Guide for Business Professionals
2015 || Paperback || Cole Nussbaumer Knaflic || Wiley
Don't simply show your data-tell a story with it! Storytelling with Data teaches you the fundamentals of data visualization and how to communicate effectively with data. You'll discover the power of storytelling and the way to make data a pivotal point in your story. The lessons in this illuminative text are grounded in theory, but made accessible through numerous real-world examples-ready for immediate application to your next graph or presentation.
Storytelling is not an inherent skill, esp...
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Callister's Materials Science and Engineering / 10th edition
2020 || Paperback || Jr. William D. Callister e.a. || Wiley
Callister's Materials Science and Engineering: An Introduction, 10th Edition promotes student understanding of the three primary types of materials (metals, ceramics, and polymers) and composites, as well as the relationships that exist between the structural elements of materials and their properties.
Game Engine Architecture / 3rd Edition
2018 || Hardcover || Jason Gregory || Taylor & Francis
New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...
Jumping Into C++
2013 || Paperback || Alex Allain || Cprogramming.com
Want to learn to code? Want to learn C++? Struggling to follow your lecturer or books and tutorials written for experts? You're not alone. As a professional C++ developer and former Harvard teaching fellow, I know what you need to know to be a great C++ programmer, and I know how to teach it, one step at a time. I know where people struggle, and why, and how to make it clear. I cover every step of the programming process, including:
Getting the tools you need to program and how to use them
Ba...