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Game Engine Architecture / 3rd Edition
2018 || Hardcover || Jason Gregory || Taylor & Francis
New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...
E-Commerce 2023-2024: Business, Technology, Society / 18th Global Edition
2023 || Paperback || Kenneth Laudon e.a. || Pearson
The most up-to-date, comprehensive overview of e-commerce today. For courses in e-commerce. E-Commerce 2023: Business, Technology, Society, Global Edition is an in-depth, thought-provoking introduction to e-commerce focusing on key concepts and the latest empirical and financial data.
Hundreds of examples from companies such as Meta (R), TikTok (R), Netflix (R), YouTube (R), Walmart (R) and Amazon (R) illustrate how e-commerce is altering business practices and driving shifts in the global ec...
R for Data Science / 1st edition
Import, Tidy, Transform, Visualize, and Model Data
2023 || Paperback || Garrett Wickham e.a. || O'Reilly
Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible.
Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and m...
Computer Architecture
2012 || Hardcover || Gerard Blanchet e.a. || Wiley
This book lays out the concepts necessary to understand how a computer works. For reasons of clarity, the authors have deliberately chosen examples that apply to machines from all eras, without having to water down the contents of the book. This choice helps to show how techniques, concepts and performances have evolved since the first computers.
The book is divided into five parts. The first four, which are of increasing difficulty, are the core of the book: “Elements of a Basic Architectu...
Reinventing ITIL® and DevOps with Digital Transformation / 2nd edition
Essential Guidance to Accelerate the Process
2024 || Paperback || Abhinav Krishna Kaiser || APress
The second edition of this book has been fully updated to show how the DevOps way of working has continued to adapt to changing technologies. The ITIL processes which were an integral part of the DevOps world have been merged with the DevOps framework, reflecting the current emphasis on product models rather than viewing project and support models separately.
This book starts with the basics of digital transformation before exploring how this works in practice: that is, people, processes and...
Technical Drawing 101 with AutoCAD 2023
A Multidisciplinary Guide to Drafting Theory and Practice with Video Instruction
2025 || Paperback || Ashleigh Congdon-Fuller e.a. || SDC Publications
Game Design Workshop
A Playcentric Approach to Creating Innovative Games
2024 || Paperback || Tracy Fullerton || Taylor & Francis
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
Story Structure and Development / 2nd edition
A Guide for Animators, VFX Artists, Game Designers, and XR Creators
2025 || Paperback || Craig Caldwell || Taylor & Francis Ltd
This book provides a clear and practical approach to understanding the essentials of storytelling. This book distills fundamental elements, principles, and structures, explicitly tailored for animators, game designers, VFX artists, and XR creators, so they can seamlessly integrate these concepts into their work.
Using SQLite
2021 || Paperback || Jay A. Kreibich || O'Reilly
Developers, take note: databases aren't just for the IS group any more. You can build database-backed applications for the desktop, Web, embedded systems, or operating systems without linking to heavy-duty client-server databases such as Oracle and MySQL. This book shows how you to use SQLite, a small and lightweight database that you can build right into your application during development. Applications that handle data have an enormous advantage today, and with SQLite, you'll discover how t...
Getting Started with Processing, 2E
A Hands-On Introduction to Making Interactive Graphics
2015 || Paperback || Casey Reas e.a. || O'Reilly
Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics.
If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an arti...