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Studieboeken (94)

67,50
Levertijd: 6 werkdagen
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Bestel

Story Structure and Development

A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

2017 || Paperback || Craig Caldwell || Taylor & Francis

Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals.

Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful ...

103,95
Levertijd: 6 werkdagen
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3D Math Primer for Graphics and Game Development / 2nd edition

2011 || Hardcover || Fletcher Dunn e.a. || Taylor & Francis

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-tr...

38,95
Levertijd: 5 werkdagen
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Clean Code / 1st edition

A Handbook of Agile Software Craftsmanship

2008 || Paperback || Robert Martin || Pearson

Even bad code can function. But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code.

But it doesn't have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship.

Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code "on the fly...

65,99
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Architectural Approach to Level Design / 2nd edition

Second edition

2019 || Paperback || USA) DC Washington Christopher W. (American University Totten || Taylor & Francis

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.

The author connects architecture and...

17,95
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Colour and Light

A Guide for the Realist Painter

2010 || Paperback || James Gurney || Andrews McMeel Publishing

A researched study on two of art's most fundamental themes, Colour and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of under appreciated masters who perfected the use of colour and light, the book examines how light reveals form, the properties of colour and pigments, and the wide variety of atmospheric effects. Gurney cuts through the confusing and contradictory dogma about colour, testing it in the light of science and observation.

A glossar...

26,75
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The Proteus Paradox

How Online Games and Virtual Worlds Change Us-And How They Don't

2014 || Hardcover || Nick Yee || Yale University Press

A surprising assessment of the ways that virtual worlds are entangled with human psychology Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play i...

79,55
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Neale's Disorders of the Foot and Ankle / 9th edition

2022 || Hardcover || Keith Roman e.a. || Elsevier

Now in its 9th edition and fully updated to reflect 21st century podiatric practice Neale's Disorders of the Foot and Ankle continues to be essential reading for students entering the profession, qualified podiatrists and other health care professionals interested in the foot. Written by a renowned team of expert editors and international contributors it gives up-to-date, evidence-based content of the highest quality. Podiatric students should find everything they need within its covers to pa...

62,95
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Brown's Introduction to Organic Chemistry / 6th edition

2017 || Paperback || William H. Jr. Brown e.a. || Wiley

Introduction to Organic Chemistry, 6th Global Edition provides an introduction to organic chemistry for students who require the fundamentals of organic chemistry as a requirement for their major. It is most suited for a one semester organic chemistry course. In an attempt to highlight the relevance of the material to students, the authors place a strong emphasis on showing the interrelationship between organic chemistry and other areas of science, particularly the biological and health scien...

49,95
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Health Psychology / 9th edition, EMEA Edition

Biopsychosocial Interactions

2019 || Paperback || Edward P. Sarafino e.a. || Wiley

Ed Sarafino and Timothy Smith draw from the research and theory of multiple disciplines in order to effectively demonstrate how psychology and health impact each other. The newly updated 9th Edition of Health Psychology: Biopsychsocial Interactions includes a broader picture of health psychology by presenting cross-cultural data. Furthermore, international examples are also included to further explore the psychologist's perspective of health issues around the world and highlight what works in...

88,95
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Real-Time Rendering / 4th Edition

2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...