Creative Media and Game Technologies (32)

15,60
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Screenplay

The Foundations of Screenwriting

Paperback || Syd Field || Random House

Providing examples from well-known movies, a revised handbook explains the structural and stylistic elements as well as writing techniques basic to the creation of a successful film script and furnishes practical tips on script writing for original productions, sequels, novel adaptations, and adaptations by original authors. Original. 17,500 first printing.

26,75
Levertijd: 6 werkdagen
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The Proteus Paradox

How Online Games and Virtual Worlds Change Us-And How They Don't

2014 || Hardcover || Nick Yee || Yale University Press

A surprising assessment of the ways that virtual worlds are entangled with human psychology Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play i...

94,95
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Real-Time Rendering / 4th Edition

2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...

43,75
Levertijd: 4 werkdagen
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Effective Modern C++

42 Specific Ways to Improve Your Use of C++11 and C++14

2014 || Paperback || Scott Meyers || O'Reilly

Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce. The challenge is learning to use those features effectively - so that your software is correct, efficient, maintainable, and portable. That's where this practical book comes in.

It describes how to write truly great software using C++11 and C++14 - i.e. using modern C++. Topics include: The pros and cons of braced initialization, noexcept specifications, perfect forwarding, a...

12,99
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Learn C# in One Day and Learn It Well

C# for Beginners With Hands-On Project

2015 || Paperback || Jamie Chan || Createspace

"New Book by Best-Selling Author Jamie Chan. Learn C# Programming Fast with a unique Hands-On Project. Book 3 of the Learn Coding Fast Series.

Have you always wanted to learn computer programming but are afraid it'll be too difficult for you? Or perhaps you know other programming languages but are interested in learning the C# language fast?

This book is for you. You no longer have to waste your time and money learning C# from boring books that are 600 pages long, expensive online courses or ...

18,25
Levertijd: 4 werkdagen
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Drawing on the Right Side of the Brain / 4th edition

A Course in Enhancing Creativity and Artistic Confidence

Hardcover || Betty Edwards || Profile Books Ltd

OVER 3 MILLION COPIES SOLD WORLDWIDE'You will quickly amaze and delight yourself. Hands down the best and most life-enhancing thing I've done in lockdown' India Knight, Sunday TimesDrawing on the Right Side of the Brain is the world's most widely used drawing instruction book. Whether you are a professional, a student, or enjoy art as a hobby, Betty Edwards' practical step-by-step guide will give you greater confidence in your ability, deepen your artistic perception and provide a new way to ...

39,95
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Grokking Algorithms

2016 || Paperback || Aditya Bhargava || Manning Publications

KEY SELLING POINTS Disarming take on a core computer science topic Carefully presented examples Helpful diagrams and fully annotated code samples AUDIENCE This easy-to-read, picture-heavy introduction is suitable for self-taught programmers, engineers, or anyone who wants to brush up on algorithms. Code examples are written in Python.

DESCRIPTION Algorithms nothing more than step-by-step procedures for solving problems and most algorithms used by programmers have already been discovered, tes...

28,99
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morgen verzonden
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Don't Make Me Think, Revisited / 3rd edition

A Common Sense Approach to Web Usability

2014 || Paperback || Steve Krug || Pearson || ook als eBook

Since it was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best loved and most recommended books on the subject. It's a core foundational book that every Web designer must internalise to make their designs truly effective.

In this substantially revised edition, Steve return...

33,95
Levertijd: 4 werkdagen
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How to Draw

Drawing and Sketching Objects and Environments

2013 || Paperback || Scott Robertson || Design Studio Press

Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.

16,45
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How to Become a Video Game Artist

2013 || Paperback || S Kennedy || Watson-Guptill Publications

Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.

In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video gam...