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Studieboeken (99)
Real-Time Rendering / 4th Edition
2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...
Materials and Design / 3rd Edition
Paperback || Michael F Ashby || Elsevier
Materials are the stuff of design. From the very beginning of human history, materials have been taken from the natural world and shaped, modified, and adapted for everything from primitive tools to modern electronics. This renowned book by noted materials engineering author Mike Ashby and industrial designer Kara Johnson explores the role of materials and materials processing in product design, with a particular emphasis on creating both desired aesthetics and functionality.
The new edition ...
Introduction to Human Factors
Applying Psychology to Design
2017 || Paperback || Nancy J. Stone e.a. || Taylor & Francis
This is a comprehensive, but accessible text that introduces students to the fields of human factors and ergonomics. The book is intended for undergraduate students, written from the psychological science perspective along with various pedagogical components that will enhance student comprehension and learning. This book is ideal for those introductory courses that wish to introduce students to the multifaceted areas of human factors and ergonomics along with practical knowledge the students ...
How to Become a Video Game Artist
2013 || Paperback || S Kennedy || Watson-Guptill Publications
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.
In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video gam...
Game Design Workshop / 4th Edition
A Playcentric Approach to Creating Innovative Games, Fourth Edition
2018 || Paperback || Tracy Fullerton || Taylor & Francis
Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. - Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California.
The updates refresh elements of the book that are important as examples, but don't radically alter the thing about t...
Game Engine Architecture / 3rd Edition
2018 || Hardcover || Jason Gregory || Taylor & Francis
New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...
Neuroanatomy / 6th edition
an Illustrated Colour Text
2019 || Paperback || Alan Crossman || Elsevier
Now fully revised and updated, this leading ICT series volume offers concise, superbly illustrated coverage of neuroanatomy, that throughout makes clear the relevance of the anatomy to the practice of modern clinical neurology. Building on the success of previous editions, Neuroanatomy ICT, sixth edition has been fine-tuned to meet the needs of today's medical students - and will also prove invaluable to the range of other students and professionals who need a clear, current understanding of ...
The Visual Story / 3rd edition
Creating the Visual Structure of Film, TV, and Digital Media
2020 || Paperback || Bruce Block || Taylor & Francis
This updated edition of a best-selling classic shows you how to structure your visuals as carefully as a writer structures a story or composers structure their music. The Visual Story teaches you how to design and control the structure of your production using the basic visual components of space, line, shape, tone, color, movement, and rhythm. You can use these components to effectively convey moods and emotions, create a visual style, and utilize the important relationship between the visua...
Organizational Behaviour / 4th edition
2022 || Paperback || Daniel King e.a. || Oxford University Press
Have you ever wondered: * what motivates some people to work for free?* what the future of work will look like in a post-pandemic world? * why organizational values and culture are so critical to success?The authors explore the answers to these questions and more in this bestselling introduction to organizational behaviour. Featuring the flagship Junction Hotel running case study, this text is the most practical, critical, and complete guide to the subject. The authors have extensively revise...