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Studieboeken (83)
Managing Information Security
2018 || Paperback || John Vacca || Syngress Media
Managing Information Security offers focused coverage of how to protect mission critical systems, and how to deploy security management systems, IT security, ID management, intrusion detection and prevention systems, computer forensics, network forensics, firewalls, penetration testing, vulnerability assessment, and more. It offers in-depth coverage of the current technology and practice as it relates to information security management solutions. Individual chapters are authored by leading ex...
Reinventing ITIL® and DevOps with Digital Transformation / 2nd edition
Essential Guidance to Accelerate the Process
2024 || Paperback || Abhinav Krishna Kaiser || APress
The second edition of this book has been fully updated to show how the DevOps way of working has continued to adapt to changing technologies. The ITIL processes which were an integral part of the DevOps world have been merged with the DevOps framework, reflecting the current emphasis on product models rather than viewing project and support models separately.
This book starts with the basics of digital transformation before exploring how this works in practice: that is, people, processes and...
Technical Drawing 101 with AutoCAD 2023
A Multidisciplinary Guide to Drafting Theory and Practice with Video Instruction
2025 || Paperback || Ashleigh Congdon-Fuller e.a. || SDC Publications
Game Design Workshop
A Playcentric Approach to Creating Innovative Games
2024 || Paperback || Tracy Fullerton || Taylor & Francis
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
Story Structure and Development / 2nd edition
A Guide for Animators, VFX Artists, Game Designers, and XR Creators
2025 || Paperback || Craig Caldwell || Taylor & Francis Ltd
This book provides a clear and practical approach to understanding the essentials of storytelling. This book distills fundamental elements, principles, and structures, explicitly tailored for animators, game designers, VFX artists, and XR creators, so they can seamlessly integrate these concepts into their work.
Using SQLite
2021 || Paperback || Jay A. Kreibich || O'Reilly
Developers, take note: databases aren't just for the IS group any more. You can build database-backed applications for the desktop, Web, embedded systems, or operating systems without linking to heavy-duty client-server databases such as Oracle and MySQL. This book shows how you to use SQLite, a small and lightweight database that you can build right into your application during development. Applications that handle data have an enormous advantage today, and with SQLite, you'll discover how t...
A Project Guide to UX Design
For User Experience Designers in the Field or in the Making
2019 || Paperback || Russ Unger e.a. || New Riders Pub
User experience design is the discipline of creating a useful and usable Web site or application that's easily navigated and meets the needs of the site owner and its users. There's a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That's where the updated edition of this important book comes in.
With new information on design principles, mobile and gestural interactions, content strategy, r...
Level Up! The Guide to Great Video Game Design
2024 || Paperback || Scott Rogers || Wiley
THE GUIDE TO GREAT VIDEO GAME DESIGN Want to learn how to design cutting edge video games? Need advice on how to improve your current game design? Then get ready to Level Up! Scott Rogers, the video game designer behind hits such as Pac-Man World, God of War(TM), the Maximo Series and SpongeBob SquarePants, shares his years of knowledge and experience with you on how to make video games great. Learn how to:
- Design what gamers want
- Write compelling narrative and lore
- Build...
An Introduction to Design Science / 2nd edition
2022 || Paperback || Paul Johannesson e.a. || Springer
This book is an introductory text on design science, intended to support both graduate students and researchers in structuring, undertaking and presenting design science work. It builds on established design science methods as well as recent work on presenting design science studies and ethical principles for design science, and also offers novel instruments for visualizing the results, both in the form of process diagrams and through a canvas format. While the book does not presume any prior...
Unity 2020 Mobile Game Development / 2nd edition
Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition
2020 || Paperback || John P. Doran || Packt Publishing Limited
A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolsetKey FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook DescriptionUnity 2020 brings a lot of new features t...