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Scott Meyers (2)
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2013 (4)
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2015 (2)
2020 (2)
2023 (2)

Studieboeken (21)

25,99
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Value Proposition Design

How to Create Products and Services Customers Want

2014 || Paperback || A Osterwalder || Wiley

The authors of the international bestseller "Business Model Generation" explain how to create value propositions customers can't resist "Value Proposition Design" helps you tackle a core challenge of every business -- creating compelling products and services customers want to buy. This practical book, paired with its online companion, will teach you the processes and tools you need to succeed. Using the same stunning visual format as the authors' global bestseller, Business Model Generation,...

39,95
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Don't Make Me Think, Revisited / 3rd edition

A Common Sense Approach to Web Usability

2014 || Paperback || Steve Krug || Pearson || ook als eBook

Since it was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best loved and most recommended books on the subject. It's a core foundational book that every Web designer must internalise to make their designs truly effective.

In this substantially revised edition, Steve return...

24,95
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The Design Thinking Toolbox

A Guide to Mastering the Most Popular and Valuable Innovation Methods

2020 || Paperback || Michael Lewrick e.a. || Wiley

How to use the Design Thinking Tools

A practical guide to make innovation happen

The Design Thinking Toolbox explains the most important tools and methods to put Design Thinking into action. Based on the largest international survey on the use of design thinking, the most popular methods are described in four pages each by an expert from the global Design Thinking community. If you are involved in innovation, leadership, or design, these are tools you need. Simple instructions, expert tips, t...

67,50
Levertijd: 8 werkdagen
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Story Structure and Development

A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

2017 || Paperback || Craig Caldwell || Taylor & Francis

Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals.

Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful ...

24,95
Levertijd: 8 werkdagen
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Graphic Design / 2nd Revised edition

The New Basics, revised and expanded

2015 || Paperback || Ellen Lupton || Princeton Architectural Press

"A longstanding excellent primer, in an equally excellent updated edition."-PrintEllen Lupton and Jennifer Cole Phillips's celebrated introduction to graphic design, available in a revised and updated edition. Graphic Design: The New Basics explains the key concepts of visual language that inform any work of design. A foundational graphic design book for students, Lupton and Phillips explore the formal elements of design through visual demonstrations and concise commentary.

From logos to lett...

65,99
Levertijd: 8 werkdagen
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Architectural Approach to Level Design / 2nd edition

Second edition

2019 || Paperback || Christopher W. Totten || Taylor & Francis

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work.

The author connects architecture and...

17,95
Levertijd: 8 werkdagen
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Colour and Light

A Guide for the Realist Painter

2010 || Paperback || James Gurney || Andrews McMeel Publishing

A researched study on two of art's most fundamental themes, Colour and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of under appreciated masters who perfected the use of colour and light, the book examines how light reveals form, the properties of colour and pigments, and the wide variety of atmospheric effects. Gurney cuts through the confusing and contradictory dogma about colour, testing it in the light of science and observation.

A glossar...

16,45
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How to Become a Video Game Artist

2013 || Paperback || S Kennedy || Watson-Guptill Publications

Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies.

In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video gam...

57,95
Levertijd: 8 werkdagen
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Fundamentals of Game Design / 3rd edition

2013 || Paperback || Ernest Adams || Pearson

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay.

They'll learn how indie developers are pushing the envelope and how new business mo...

36,95
Levertijd: 8 werkdagen
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The Visual Story / 3rd edition

Creating the Visual Structure of Film, TV, and Digital Media

2020 || Paperback || Bruce Block || Taylor & Francis

This updated edition of a best-selling classic shows you how to structure your visuals as carefully as a writer structures a story or composers structure their music. The Visual Story teaches you how to design and control the structure of your production using the basic visual components of space, line, shape, tone, color, movement, and rhythm. You can use these components to effectively convey moods and emotions, create a visual style, and utilize the important relationship between the visua...