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Real-Time Rendering / 4th Edition
2018 || Hardcover || Tomas Akenine-Moeller e.a. || Taylor & Francis
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second.
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has ...
Python, PyGame, and Raspberry Pi Game Development
2022 || Paperback || Sloan Kelly || Springer
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux,...
The Basics of Information Security
Understanding the Fundamentals of InfoSec in Theory and Practice
2014 || Paperback || Jason Andress || Syngress Media
As part of the Syngress Basics series, The Basics of Information Security provides you with fundamental knowledge of information security in both theoretical and practical aspects. Author Jason Andress gives you the basic knowledge needed to understand the key concepts of confidentiality, integrity, and availability, and then dives into practical applications of these ideas in the areas of operational, physical, network, application, and operating system security. The Basics of Information Se...
Computer Organization and Design MIPS Edition
The Hardware/Software Interface
2020 || Paperback || David A. Patterson e.a. || Elsevier
Covers parallelism in-depth, with examples and content highlighting parallel hardware and software topics Includes new sections in each chapter on Domain Specific Architectures (DSA) Discusses and highlights the "Eight Great Ideas" of computer architecture, including Performance via Parallelism, Performance via Pipelining, Performance via Prediction, Design for Moore's Law, Hierarchy of Memories, Abstraction to Simplify Design, Make the Common Case Fast and Dependability via Redundancy
Microsoft Hybrid Cloud Unleashed
2019 || Paperback || Kerrie Meyler e.a. || Pearson || ook als eBook
Microsoft Hybrid Cloud Unleashed cuts through the hype to explain what exactly hybrid cloud is, present complete ITIL-based implementation strategies, guide you through deploying the brand-new Microsoft Azure Stack, and help you use System Center 2016 to maximize the value of your private cloud investment. Written by an expert team of Microsoft System Center Cloud and Datacenter MVPs and Microsoft Senior Premier Field Engineers, it covers all-new material included in no other System Center Un...
Fundamentals of Computer Graphics / 5th Edition
International Student Edition
2023 || Paperback || Steve Marschner e.a. || Taylor & Francis
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, te...
Data Science from Scratch / 2nd Edition
First Principles with Python
2021 || Paperback || Joel Grus || O'Reilly
With this updated second edition, you'll learn how many of the most fundamental data science tools and algorithms work by implementing them from scratch.
Security Engineering / 3rd Edition
A Guide to Building Dependable Distributed Systems
2021 || Hardcover || Ross Anderson || Wiley
Now that there's software in everything, how can you make anything secure? Understand how to engineer dependable systems with this newly updated classic In Security Engineering: A Guide to Building Dependable Distributed Systems, Third Edition Cambridge University professor Ross Anderson updates his classic textbook and teaches readers how to design, implement, and test systems to withstand both error and attack. This book became a best-seller in 2001 and helped establish the discipline of se...
Database Systems / 2nd Edition
Pearson New International Edition
2019 || Paperback || Hecter Garcia Molina e.a. || Pearson
For Database Systems and Database Design and Application courses offered at the junior, senior and graduate levels in Computer Science departments. Written by well-known computer scientists, this introduction to database systems offers a comprehensive approach, focusing on database design, database use, and implementation of database applications and database management systems. The first half of the book provides in-depth coverage of databases from the point of view of the database designer,...
The Art of Game Design / 3rd edition
A Book of Lenses
2019 || Paperback || Jesse Schell || Taylor & Francis
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask ...