Zoekfilters
Geen verdere filters gevondenResultaten (2)
3D Math Primer for Graphics and Game Development / 2nd edition
2011 || Hardcover || Fletcher Dunn e.a. || Taylor & Francis
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-tr...
Computer Organization and Embedded Systems (Int'l Ed) / 6th edition
Paperback || V. Carl Hamacher e.a. || McGraw-Hill
Covers the key topics in computer organization and embedded systems. This book presents hardware design principles and shows how hardware design is influenced by the requirements of software. It explains the main principles supported by examples drawn from commercially available processors.