Kunst algemeen (6)
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Vision and Difference
Feminism, Femininity and Histories of Art
2024 || Paperback || Griselda Pollock || Taylor & Francis Group Limited
Griselda Pollock provides concrete historical analyses of key moments in the formation of modern culture to reveal the sexual politics at the heart of modernist art, exploring the writings of Elizabeth Siddall, Mary Cassatt and Berthe Morisot.
An Introduction to the Making of Western Art
Materiality, Preservation and Change
2025 || Paperback || Susan L. Green || Taylor & Francis Group Limited
This book is the first introduction to Western art that not only considers how choice of materials can impact form, but also how objects in different media can alter in appearance over time, and the role of conservators in the preservation of our cultural heritage.
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A Philosophical Enquiry Into the Sublime and Beautiful
2024 || Paperback || Edmund Burke || Taylor & Francis Group Limited
A work of aesthetics. This book focuses on the quality which is distinguished as 'the sublime' - an all-consuming force beyond beauty that compelled terror as much as rapture in all who beheld it.
The Conservator's Cookbook
Solution Preparation for the Heritage Professional
2025 || Paperback || Laura Chaillie || Taylor & Francis Group Limited
The Conservator’s Cookbook is a collection of practical, step-by-step guides outlining how to prepare various solutions, adhesives, gels, and other mixtures used in heritage conservation.
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The Location of Culture
2024 || Paperback || Homi K. Bhabha || Taylor & Francis Group Limited
Homi Bhabha is one of that small group occupying the front ranks of cultural theoretical thought. Any serious discussion of post-colonial/postmodern scholarship is inconceivable without referencing Mr. Bhabha. - Toni Morrison
The Cores of Game Design
Mechanics, Economics, Narrative, and Aesthetics
2025 || Paperback || Yvens R. Serpa || Taylor & Francis Group Limited
This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.