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Studieboeken (4)

Een overzicht van studieboeken die relevant zijn binnen het onderwijs.

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Programming Interactivity

2020 || Paperback || Joshua Noble || O'Reilly

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.

You’ll get a complete introduction to three free tools created specificall...

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The Design Thinking Toolbox

A Guide to Mastering the Most Popular and Valuable Innovation Methods

2020 || Paperback || Michael Lewrick e.a. || Wiley

How to use the Design Thinking Tools

A practical guide to make innovation happen

The Design Thinking Toolbox explains the most important tools and methods to put Design Thinking into action. Based on the largest international survey on the use of design thinking, the most popular methods are described in four pages each by an expert from the global Design Thinking community. If you are involved in innovation, leadership, or design, these are tools you need. Simple instructions, expert tips, t...

34,95
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Designing Interfaces / 3rd edition

Patterns for Effective Interaction Design

2020 || Paperback || Jenifer Tidwell e.a. || O'Reilly

Designing good application interfaces isn't easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you'll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems.

You'll learn patterns for mobile apps, web applications, and desktop software. Each pattern conta...

36,95
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Designing with the Mind in Mind

Simple Guide to Understanding User Interface Design Guidelines

2020 || Paperback || Jeff Johnson || Elsevier

User interface (UI) design rules and guidelines, developed by early HCI gurus and recognized throughout the field, were based on cognitive psychology (study of mental processes such as problem solving, memory, and language), and early practitioners were well informed of its tenets. But today practitioners with backgrounds in cognitive psychology are a minority, as user interface designers and developers enter the field from a wide array of disciplines. HCI practitioners today have enough expe...