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Studieboeken (2)

Een overzicht van studieboeken die relevant zijn binnen het onderwijs.

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AI for Games / 1st edition

2021 || Paperback || Ian Millington || Taylor & Francis

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI.

133,55
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Artificial Intelligence for Games / 3rd Edition

2019 || Hardcover || Ian Millington || Taylor & Francis

AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.

The companion website includes downloadable and executable source code that will be regula...